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May 2, 2012 Prospectus ReviewOut of the Park Baseball 13I’ve reviewed Out of the Park Baseball several times in the past and have enjoyed every iteration of the game. With a baseball simulation where there is a yearly update, it’s not so much about how it plays—it’s been a fantastic sim for almost as long as I can remember—it’s about the updates. To us baseball geeks, it’s not unlike the Madden franchise for console gamers. If you bought last year’s edition, you’re asking yourself if it’s worth your cash for the new version. Or do you just hold onto your money and keep playing an older copy of the game? That’s what this review is about; are the new features and improvements enough to recommend buying this game, even if you have OOTP 12? After spending several hours (my wife isn’t happy) playing OOTP 13, I believe I have your answer. Let’s start with what’s new…
The Interface While the new design is part of the overhauled interface, the development team created a ton of goodies for you to explore. The homepages, specifically for the league and your team, are laid out in a manner that is much more streamlined and which includes info that is relevant to your team. On the team page, it includes up-to-date standings, the upcoming schedule, team leaders, rankings, injuries, and a section listing who’s hot and who’s not, plus minor league info. It sounds like a lot, but there isn’t an ounce of clutter on the page. I visit here often to get a general overview of my team.
(Yes. You’re reading that correctly. I led the Royals to the postseason. And yes, that achievement is going on my resume.) The league homepage is useful as well, featuring league leaders and the top news of the day, along with a tabbed window for items such as standings, transactions, or a milestone watch. It would be great if the team and individual league leaders section on this page featured a hyperlink to the full screen leaders page, but it’s a minor detail. There’s a button for the leaders on the right of the screen anyway. Another enjoyable feature of the new interface is the newspaper page. It’s exactly what it sounds like: a single landing page featuring up to nine articles at a time about your league. Again, it may sound like a lot of info for one page, but it’s laid out (with team logos and photos) in a manner that doesn’t feel overwhelming in the least. It’s the little things that really add value to OOTP 13. Hands down, the new interface is a home run. It’s intuitive and extremely pleasing to the eye. There’s nothing I miss about the old one, and there’s nothing I feel is missing in the new one.
Real Time Simulation Mode
This is an interesting feature, but aside from the pennant-deciding situation I described above, I can’t really imagine using it all that often. Simming, even at double speed, is way too slow, and kicking it to 300 times speed is crazy-fast. If you’re going to do that, you may as well not even enter the mode. There may be a sweet spot somewhere in between, but with up to 15 games a night, it’s just sort of impossible to keep track of everything and play a timely sim. Plus, the real estate of the game window limits you to viewing four to six games at once, divided evenly between the leagues. It is kind of cool that you can jump in and out of games, but this seems like a novelty. At least it’s a novelty I can easily ignore. Other than checking it out once or twice, I generally skip this feature.
Random Historical Debut This is something you may never touch in the game. I know some people don’t care about running a historical sim—they’re only in the game for the current roster—but give this a try. Baseball is all about the history, and it’s a blast to search the draft database for surprises in each class. You never know who’s going to pop up at any given moment. In my random historical league, Cecil Fielder was drafted in 1901 and played alongside Preacher Roe. Fielder hit 16 home runs that year and led the league. Hanley Ramirez was a beast in 1921. And Ty Cobb played for my Royals.
Other Features Also new is an improved “storyline” feature, where you have a chance to interact with a player. Say you have a hot-headed player on your club and he’s repeatedly lashing out at fans, teammates, and managements. After a few notes in your inbox, you may be asked to respond after the latest outburst. In this situation, you could suspend him, put him on the trading block, or do nothing. The great part is that each decision has consequences. Depending on your team and your action, your players may have a positive reaction, where they rally around you, or there could be negative consequences where a certain players may lose a little motivation. Storylines have been around for a couple of versions of the game, but this is the first time they have been included as an interactive feature. The good news is that even with the attention to some great new features, all the other elements that have made OOTP so great in the past remain in place, such as the usual ways to customize the game and the detailed stats (including pitches seen, wOBA, FIP, VORP, and range factor—it’s just a cornucopia of statistical goodness). The depth of the real rosters have been improved with what feels like the most complete set of player ratings yet. An issue in the past was how the game valued middle relievers. They’re not as overvalued anymore. The AI for trades has been tightened, making it much more difficult to fleece a rival owner—which is a very good thing. The customization is off the charts amazing. Don’t like the DH? Eliminate it. Not a fan of the new collective bargaining agreement? A simple click rolls back time. Do you think players should be free agents after two years of service time? Do it. Think the outfield walls need to be moved in even further at Citi Field? Go ahead and set the power alleys to 350 feet. And if you think Casper, Wyoming is deserving of a major league team, in less than a minute you can move the A’s to their fourth location in team history. After 13 versions of OOTP, the latest iteration is the most complete baseball simulation we’ve seen to date and is well worth the money. The improvements made in the past remain in the game while the development team has worked to strengthen the product even further. It doesn’t matter if you bought the game last year or haven’t purchased a version in the last five seasons. OOTP 13 has raised the bar to a Matt Kemp-like level of greatness. It remains the Triple Crown of computer baseball sims. GRADE: A
http://www.ootpdevelopments.
Craig Brown is an author of Baseball Prospectus. 11 comments have been left for this article.
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It's a great program, but it still has its quirks. For example, injuries happen incredibly frequently in any but the lowest setting, then they almost never happen. While there are 5 injury settings, 4 are "way more often in real life," and the other is "almost never."
Like Tarakas, I'm curious if they fixed the injuries.
Also, I've never found the in game simulation to be reliable -- despite not being an incompetent manager, my winning % when playing games is massively lower than straight simulation.
Lastly, anyone know if they fixed the prospects? A few generations ago, no players ever really reached the level of current players. It was odd.
I hate how injuries rack up right before the postseason too.